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	<title>Comments on: Building a Javascript clone of Civilization, part 1</title>
	<atom:link href="http://coffeescripter.com/2009/07/building-a-javascript-clone-of-civilization-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://coffeescripter.com/2009/07/building-a-javascript-clone-of-civilization-part-1/</link>
	<description>Just another developer blog</description>
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		<title>By: Dave</title>
		<link>http://coffeescripter.com/2009/07/building-a-javascript-clone-of-civilization-part-1/comment-page-1/#comment-1160</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Mon, 01 Feb 2010 20:08:12 +0000</pubDate>
		<guid isPermaLink="false">http://coffeescripter.com/?p=45#comment-1160</guid>
		<description>Hi
Did you get any further with this project? I&#039;m currently undertaking a very similar task, except I&#039;m eventually going to base the whole game in an Alpha Centauri-esque setting.

I&#039;ve only got so far as a map generator though; also based on a heightmap but using a cosine island/peak generation function followed up by a dodgy &#039;fault lines&#039; function.

I was quite surprised that you also decided to display the tiles as HTML elements; I&#039;m doing the same thing. I didn&#039;t want to use the canvas element because that&#039;s just cheating :P

The terrain generation functions were difficult to say the least (for me anyway lol). If you happen to be storing your map as a 2D array of height values or tile objects, then my code should fit straight in and I&#039;d be happy to share.

Good luck with the project; I hope you take it to completion!</description>
		<content:encoded><![CDATA[<p>Hi<br />
Did you get any further with this project? I&#8217;m currently undertaking a very similar task, except I&#8217;m eventually going to base the whole game in an Alpha Centauri-esque setting.</p>
<p>I&#8217;ve only got so far as a map generator though; also based on a heightmap but using a cosine island/peak generation function followed up by a dodgy &#8216;fault lines&#8217; function.</p>
<p>I was quite surprised that you also decided to display the tiles as HTML elements; I&#8217;m doing the same thing. I didn&#8217;t want to use the canvas element because that&#8217;s just cheating :P</p>
<p>The terrain generation functions were difficult to say the least (for me anyway lol). If you happen to be storing your map as a 2D array of height values or tile objects, then my code should fit straight in and I&#8217;d be happy to share.</p>
<p>Good luck with the project; I hope you take it to completion!</p>
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		<title>By: Niklas Ohlsson</title>
		<link>http://coffeescripter.com/2009/07/building-a-javascript-clone-of-civilization-part-1/comment-page-1/#comment-10</link>
		<dc:creator>Niklas Ohlsson</dc:creator>
		<pubDate>Thu, 02 Jul 2009 13:23:59 +0000</pubDate>
		<guid isPermaLink="false">http://coffeescripter.com/?p=45#comment-10</guid>
		<description>Interesting, can&#039;t wait for part two! ;)</description>
		<content:encoded><![CDATA[<p>Interesting, can&#8217;t wait for part two! ;)</p>
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